RiseNova TalkSync

RiseNova TalkSync

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RiseNova_TalkSync

Premium Voice-Reactive Animation System

Bring your characters to life with natural, fluid voice-synced animations. RiseNova_TalkSync makes players look like they're actually talking through facial movement, gestures, micro-expressions and intelligent behavior.

Designed for serious roleplay servers focused on immersion.

Features

  • Voice-Reactive Facial Animations
  • Dynamic Gestures While Talking — auto-cycling
  • Micro-Movements for Realism
  • Expression Levels: Low / Medium / High
  • Standalone Support — works on any server
  • Optional QBCore Blocking for dead, cuffed and last stand states
  • Universal API for ESX, vRP and custom frameworks
  • Combat and vehicle handling
  • Fully configurable through config.lua
  • Resource Name Protection
  • 0.00ms idle — ultra optimized

What's Included

  • Fully standalone talking animation system
  • Customizable gesture and micro-movement sets
  • Expression profile system
  • Optional QBCore metadata integration
  • ESX, vRP and custom external block API
  • Configurable vehicle, combat and pause menu restrictions
  • Resource name verification system
  • README and License included
  • Clean, production-ready code

Installation

  1. Drag the script into your resources folder.
  2. Make sure the folder is named exactly RiseNova_TalkSync.
  3. Add the following line to your server.cfg.
ensure risenova_talksync

Configure expression levels, gestures, blocking behavior and other options through config.lua.

Config Overview

  • Facial and gesture controls
  • Micro-movement settings
  • Gesture frequency
  • Expression levels
  • Vehicle and combat restrictions
  • QBCore integration toggles
  • Universal API support
  • Debugging tools
  • Performance settings

Zero coding required — fully plug-and-play.

Framework Compatibility

Standalone

  • No dependencies
  • Works out of the box

QBCore

Automatically disables when the player is:

  • Dead
  • In last stand
  • Handcuffed

ESX / vRP / Custom

  • Universal external block API
  • Can be integrated with jail systems
  • Can be used with death systems
  • Compatible with admin tools and emote restrictions
TriggerEvent('RiseNova:TalkSync:SetBlocked', true/false)

License

MIT License — free to use, modify and customize for your server.